John Choi - Portfolio
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  • Robots
    • ASPIR V2
    • Big Friendly Robot Dog V1
    • ASPIR V1
    • Multipurpose Mobile Manipulator MkI
    • SCI-RAT
    • HERB Puppet
    • Halley: Ambassador Robot 001
    • Crab Controller
    • Virtual Reality Teleconferencing Device
    • Cory: Robot with a Heart
    • Little Red Tracked Humanoid
    • Little Kinematic Owl
    • KineMech
    • BirdBot5000
    • Paper Robot Action Figure
  • Video Games
    • Galaxy Formation
    • Mt. Lebanon Virtual Pet
    • Algorithmic Hiring Center
    • Quaker Valley Hamster Watch
    • Soft Robot Face and Controller
    • Articulab SARA
    • Articulab RAPT
    • Articulab SCIPR
    • Project Codetta: Virtual Reality RPG
    • SMART
    • Team BitBot
    • Drunk Painting
    • WorldBuilder
    • Monster Shroud
    • Illuminate
    • Life In a Box
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Monster Shroud (Fall 2013)
Developed at Carnegie Mellon University as part of CMU Game Creation Society. 

Monster Shroud is an experimental game prototype that uses the Kinect and Wiimote to control a character in first person shooter style. Instead of the traditional control scheme using keyboard and mouse or a gamepad, the player controls the character by actually moving his or her body, tracked by Kinect. As this game is purely experimental, there are plenty of things still left to work out, such as accuracy, jitter removal, and movement.

Download Windows Version Here:
http://www.gamecreation.org/game/mons...

Credits:
-John Choi: Lead Developer, Programmer 
-Rhiannon Malia: AI Programmer, Animator
-Anton Pleshakov: Particles, Textures, Title
-Tom Garncarz: Level Designer, Textures
-Daniel Vu: Modeler, textures, UV maps
-Sylvia Kosowski: Modeler, textures, UV maps
-Gordon Estes: Plot scripting

Additional Models from Turbosquid
Sounds from Freesound.org

Software:
-Unity
-GIMP
-Photoshop
-Autodesk Maya
-GlovePIE
-OpenNI
-NITE

Hardware:
-Wiimote
-Wii Nunchuk
-Microsoft Kinect
-Laptop PC (Windows 7)

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